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Gaestel, J

  • Welcome
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  • Keyboarding
    • Keyboarding Syllabus
      • Keyboarding Standards 1st Quarter
        • Learning Objectives for Keyboarding 1
    • Google Apps
  • Game Design: Programming 1
    • Scratch Programming
    • GameMaker
      • GameMaker Programming I
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    • Virtual Enterprise Classroom Policy
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    • Small Business Resourse
    • National Business Plan Competition Videos
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    • Virtual Enterprise Resourse Links
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  • Merced High School
  • Teacher Websites
  • Gaestel, J
  • Resources

  • GameMaker Tutorial First Game

    Before you can start designing games, you need to understand what the following words used in Game Maker mean:

    rooms, backgrounds, objects, instances, actions, events, sprites, scripts

    Game Maker games take place in rooms.  Think of a room as a level or scene for your game. Rooms have a background. This could be a plain colour or an image. You can move from room to room during your game.

    In your room you put objects.  Objects are the things in your game such as balls, walls, characters etc.  Some objects just sit (like walls) and other objects move around and react to things that happen. There can be more than one instance of an object in a game.  For example we might have multiple instances (lots of monsters) of a monster object in a game.  When we talk about the monster object we mean all the instances of the monster in the game.  When we talk about the instance we mean one particular instance of the monster.

    Things that happen are called events. An event could be the player pressing a key on the keyboard or it could be your game character colliding with a wall. When events happen, your objects can take actions.  The actions that could happen might be that an object bounces, the score is increased, a sound plays etc.

    If you want to see the objects in your game, (and mostly you do) you need something to make them visible on the screen.  For this you need sprites. A sprite is an image that represents an object.  (Think of objects as being invisible like ghosts, and sprites are the clothing you put on them to be able to see them.)  You can used the sprites built into Game Maker or you can design your own.

    You can add sounds into your game, either as background music or as effects.

    If you want to extend the things your game can do then you will want scripts in your game.  Scripts are small pieces of code.

    So remember, these are the main things in your game:

         
    rooms: the scenes (levels) in which the objects live

         
    backgrounds: the images used as background for the rooms

         
    objects: the things in the game

         
    instances: one particular occurrence of an object
         
    sprites: images that are used to show the objects

         
    sounds: these can be used in games, either as background music or as effects

         
    scripts: small pieces of code that can be used to extend the possibilities of your game.

    Before you get started with GameMaker, do this activity to make sure you understand the words you need to know.

    http://ictmindtools.net/gamemaker/tutorials/clickball.htm
    Comments (-1)
  • California Reality Check

    http://californiarealitycheck.com/utilities.php
    Comments (-1)
  • CTE Online

    http://www.cteonline.org/auth/portal/default/Curriculum/Viewer/Curriculum?action=2&view=viewer&cmobjid=422840
    Comments (-1)
  • Career Action Plan

    Planning Your Career Development Process:
    Your Roadmap to Success!

    Your roadmap to success begins with planning your career development process. There are many approaches you can take to accomplish this.

    The picture below represents a logical, step-by-step process designed to help you as you plan your career development process now, and anytime in the future when you want to change course. For example, you may want to be a manager in a large corporation, and then decide in a few years you'd really like to be an interior designer.

    Some steps will be easier for you than others. Taking time now to work through each of the steps will help build a solid foundation for your future. Writing your thoughts down can sometimes help you brainstorm ideas. Some of this may seem a little overwhelming, and with so many obligations, how will you have the time? If you set aside a small amount of time (30 minutes) each day, you will make progress.

    http://www.career-development-help.com/planning-your-career-development-process.html
    Comments (-1)
  • NEFE Student page

    Being Smart About Money Can Be Very Cool

    If you want to get smart about your cash, you’ve come to the right place! This Web site, "My Bread", will help you learn what you need to know.

    We all have hopes, dreams, and goals. Money can play an important role in helping you achieve some of those kinds of things. Learn the ropes and you'll have a head start toward a lifetime of responsible spending and your chances at prosperity throughout your life will be greatly increased!

    http://hsfpp.nefe.org/students/index2.cfm?deptid=15
    Comments (-1)
  • Billboard Marketing

    http://www.nku.edu/~issues/billboards/home.htm
    Comments (-1)
  • How to write a Marketing Plan

    http://www.knowthis.com/principles-of-marketing-tutorials/how-to-write-a-marketing-plan/
    Comments (-1)
  • WebPlus Starter Edition Free DownLoad

    http://www.serif.com/web-design-software/
    Comments (-1)
  • Web Marketing Today

    http://wilsonweb.com/research/
    Comments (-1)
  • Mission Statement

    http://www.suite101.com/content/creating-a-mission-statement-a25950
    Comments (-1)
  • ABC's of Business Plans Business Week

     This page has several great articles to help in writing your business plan.

    http://www.businessweek.com/smallbiz/special_reports/20080107theabcsof.htm
    Comments (-1)
  • SBA starting a small business

    http://www.sba.gov/smallbusinessplanner/plan/writeabusinessplan/index.html
    Comments (-1)
  • Understanding Business e-text

    http://
    Comments (-1)
  • Learning Styles Virtual Enterprise

    Review It is a matter of style and take the assesment. 
     
     

    http://"H:\Virtual Enterprize\VE Files\Learning_Styles\Learning Styles.exe"
    Comments (-1)
  • VE Sales Catalog Step by Step

    http://janetbelch.com/Sales%20Catalog.html
    Comments (-1)
  • Accounting Training VE

    http://janetbelch.com/Accounting%20Menu.html
    Comments (-1)
  • VE Department Timelines, Tasks and Rubrics (Almost too much information :))

    http://www.kernhigh.org/centennial/ve/Dept_Assignments_Rubrics_Timelines.htm
    Comments (-1)
  • virtual Enterprise California

    http://www.virtualenterprise.org/
    Comments (-1)
  • Keyboarding: Fun Stuff

    Here your will find flash games, flash cards based on our units studied and crossword puzzles.  All of which will improve your speed and accuracy on the keyboard. 
     
    Have fun.

    http://www.c21key.swlearning.com/8th/student/funstuff.html
    Comments (-1)
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